
Learning animatronics
My progress so far learning to build animatronics, shared from Australia.
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02 / Build
Bringing physical systems to life through electronics, code, movement and interaction.
From large-scale animatronics to interactive prototypes and Sentinel, a desktop robot with AI.
I work across CAD, hardware prototyping, electronics, physical computing, embedded systems, animatronics, AI-assisted development and cybersecurity to design and build connected physical technologies. My work focuses on taking ideas from concept and digital design into functional prototypes, integrating mechanical systems, electronics, code, sensors, microcontrollers and connectivity.
Compact mobility systems and connected physical products, documented in CAD & Product Design.
View case studyDesigning animatronics and themed experiences starts with the creative vision, the client brief and the real constraints of installation, safety and audience interaction. My role covers the full pipeline: concept development, mechanical design, 3D modelling in Rhino and SolidWorks, motion planning, structural integration and production documentation, with internal frames, joints and mechanism layouts that validate clearances, ranges of motion, service access and manufacturability. The T-Rex and the giant Christmas tree were developed at Ingennova SAS (2017–2018).
A large-scale Tyrannosaurus rex for immersive experiences: Rhino for form and surfacing, SolidWorks for internal mechanisms and structure, resulting in a remote-controlled creature over 15 metres long.
A landmark-scale animatronic tree for a Christmas campaign in a shopping centre: a production-ready design for a structure over 20 metres high, integrating animated elements and on-site feasibility.
Large-format character builds for a theme park, focused on visual impact, recognisable silhouettes and durability for public display.
From internal frame and mechanical structure to the final sculpted exterior: structural alignment, motion-ready assembly and finish integration.

My progress so far learning to build animatronics, shared from Australia.
Watch on TikTokProject details and original material are pending.
IoT course: ESP32 microcontroller programming.
Amuse Metric was an interactive installation for a commercial exhibition, built to boost brand visibility through an immersive, tech-driven experience. Its adaptive parametric design was developed in Rhinoceros and Grasshopper and brought to life with Arduino and Processing: servo motors and sensors let the piece react in real time, and visitors explored it with VR headsets. Developed at Universidad El Bosque.
Generative geometry studies in Rhino and Grasshopper testing structural rhythm, layout variations and visual impact before fabrication.
A sensor-based prototype connecting spatial behaviour with real-time input to validate user flow and engagement.
Sentinel is a desktop robot with AI, currently in progress. Technical documentation will be added as the experiment develops.

First test of the software behind Sentinel, before soldering and final assembly.
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