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Animatronic T-Rex on its grey motion base
Real animatronic. Background and lighting edited.
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02 / Build

Robotics & Embedded Systems

Bringing physical systems to life through electronics, code, movement and interaction.

  • Animatronics
  • ESP32 & Arduino
  • Embedded Electronics
  • Physical Computing
  • Sensors & Actuators
  • Interactive Prototypes
  • Robotics & AI Experiments

From large-scale animatronics to interactive prototypes and Sentinel, a desktop robot with AI.

In progress

Curious Systems Lab

I work across CAD, hardware prototyping, electronics, physical computing, embedded systems, animatronics, AI-assisted development and cybersecurity to design and build connected physical technologies. My work focuses on taking ideas from concept and digital design into functional prototypes, integrating mechanical systems, electronics, code, sensors, microcontrollers and connectivity.

  • Tiny Mobility Lab

    Compact mobility systems and connected physical products, documented in CAD & Product Design.

    View case study
Documented

Animatronics & Themed Parks

Designing animatronics and themed experiences starts with the creative vision, the client brief and the real constraints of installation, safety and audience interaction. My role covers the full pipeline: concept development, mechanical design, 3D modelling in Rhino and SolidWorks, motion planning, structural integration and production documentation, with internal frames, joints and mechanism layouts that validate clearances, ranges of motion, service access and manufacturability. The T-Rex and the giant Christmas tree were developed at Ingennova SAS (2017–2018).

  • Remote-controlled T-Rex (15 m+)

    A large-scale Tyrannosaurus rex for immersive experiences: Rhino for form and surfacing, SolidWorks for internal mechanisms and structure, resulting in a remote-controlled creature over 15 metres long.

  • Giant animatronic Christmas tree (20 m+)

    A landmark-scale animatronic tree for a Christmas campaign in a shopping centre: a production-ready design for a structure over 20 metres high, integrating animated elements and on-site feasibility.

  • Theme park characters

    Large-format character builds for a theme park, focused on visual impact, recognisable silhouettes and durability for public display.

  • Animatronics build process

    From internal frame and mechanical structure to the final sculpted exterior: structural alignment, motion-ready assembly and finish integration.

  • Remote-Control T-Rex Animatronic (15 m+)
  • Giant Animatronic Christmas Tree (20 m+)
  • Theme Park Characters
  • Animatronics Build Process (From Structure to Creature)
  • T-Rex: Animatronic Skeleton & Mechanism Design (3D CAD)
  • Triceratops: Animatronic Skeleton & Mechanism Design (3D CAD)

Videos

White animatronic head on a workbench with exposed electronics.

Learning animatronics

My progress so far learning to build animatronics, shared from Australia.

Watch on TikTok
Documentation pending

ESP32 & Embedded Electronics

Project details and original material are pending.

  • Course

    IoT course: ESP32 microcontroller programming.

Documented

Amuse Metric: Interactive Installation

Amuse Metric was an interactive installation for a commercial exhibition, built to boost brand visibility through an immersive, tech-driven experience. Its adaptive parametric design was developed in Rhinoceros and Grasshopper and brought to life with Arduino and Processing: servo motors and sensors let the piece react in real time, and visitors explored it with VR headsets. Developed at Universidad El Bosque.

  • Parametric form exploration

    Generative geometry studies in Rhino and Grasshopper testing structural rhythm, layout variations and visual impact before fabrication.

  • Interactive spatial prototype

    A sensor-based prototype connecting spatial behaviour with real-time input to validate user flow and engagement.

  • Exhibition Briefing & Stakeholder Demo
  • VR Interaction Experience
  • VR Interaction Experience
  • On-Site Installation & Setup
  • Parametric Form Exploration (Grasshopper Study)
  • Interactive Spatial Prototype (Sensor-Based Environment)
In progress

AI & Physical Computing Experiments

Sentinel is a desktop robot with AI, currently in progress. Technical documentation will be added as the experiment develops.

Videos

Blue 3D-printed Sentinel robot with servos on a desk.

Sentinel: first software test

First test of the software behind Sentinel, before soldering and final assembly.

Watch on TikTok